THE EFFECTIVENESS OF PICTOWORD GAME TO IMPROVE STUDENTS’ VOCABULARY MASTERY

Anggun Rista Pratiwi, Sukma Nur Ardini, Sri Wahyuni

Abstract


One of the main problems faced by students in mastering and learning
English is vocabulary. Based on curiosity, the researchers have to find an effective
way to make the students increase their vocabulary mastery using Pictoword Game.
The aim of the study is to investigate the significant difference between Pictoword
Game Application to improve students’ vocabulary mastery as well as their
perception. This study is a quantitative research design using a quasi-experimental
experiment and a control group. The researchers analyzed the data using SPSS 27
version. Test and questionnaire were utilized to collect the data. The result revealed
that students who were taught without using Pictoword Game were lower than the
result students who were taught with the Pictoword Game as shown by the mean
score of pre-tests 52.83 and post-test 71.30. The result of students who were taught
using the Pictoword Game was higher than students who were taught without using
Pictoword Game. It was shown by the mean score of the pre-test was 68.26 and postthe
test was 85.87. The significance was supported by the students’ perception
showing that 86% of the classroom member stated that their English performances
have improved by using the Pictoword Game Application and they want to
recommend it to use by others. The next researcher or should make interesting
material using media. Teachers can use Pictoword Game as a medium for teaching
vocabulary.
Keywords: effectiveness, pictoword game, vocabulary competence, teaching media


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