The Adaptation of Arknights Game Plot into the anime Series Arknights Prelude to Dawn
Authors
Farhan Cahya Gymnastiar
Irma Winingsih
Universitas Dian Nuswantoro
Abstract
This study examines the process of ecranisation from the Arknights game into the anime seriesArknights Prelude to Dawn, focusing on narrative transformations that occur during the adaptation from aninteractive medium to a linear storytelling format. Using a descriptive qualitative method with a structuralapproach, the research aims to describe the transformation of plot, characters, and visual elements between thegame and its anime adaptation. Data were collected through observation, documentation, and literature study,and analyzed using the theory of ecranisation proposed by Eneste. The findings reveal that the adaptationprocess involves 11 instances of plot additions, 3 instances of narrative variations, and 2 instances of omissions.Plot additions serve to enrich the narrative and deepen character development, while variations and omissionsare employed to fit the more concise and coherent narrative demands of the anime format compared to thebranching structure of the game. This adaptation successfully delivers a new narrative experience whilepreserving the core essence of the Arknights universe. The study is expected to contribute to the field of mediaadaptation studies, particularly within the context of Japanese popular culture.