Mobile-Based Interactive Learning Media Design Using Augmented Reality Concepts

Authors

  • Natalinda Pamungkas universitas Dian Nuswantoro
  • Bonifacius Vicky Indriyono Universitas Sains Dan Teknologi Komputer http://orcid.org/0000-0001-8805-9047
  • Wildan Mahmud universitas Dian Nuswantoro
  • Iqlima Zahari universitas Dian Nuswantoro

DOI:

https://doi.org/10.33633/jais.v9i1.10225

Abstract

One of the natural disasters that currently occurs frequently in Indonesia is earthquakes. An earthquake is a situation where the earth shakes due to volcanic activity, or collisions due to the movement of the earth's plates. Earthquake activity causes many problems. One of them is liquefaction. Liquefaction is an event that shows a loss of soil shear strength caused by an increase in pore water pressure. This occurs because the earthquake load occurred so quickly and briefly. Liquefaction is a description of the effects of an earthquake so that the soil layer loses its strength. Not many people know the process of earth movement which is the precursor to earthquakes. Especially people who have hearing limitations. For this reason, education is needed to be conveyed to the public. Educational techniques in virtual form will be a special attraction for people, especially deaf people. Augmented Reality (AR) technology is a technology where virtual objects and real objects are combined. In this research, an application was produced in the form of learning media that utilizes Augmented Reality (AR) technology with the Marker Based Tracking method. To make learning media more interactive, the technology was developed using the MDLC (Multimedia Development Life Cycle) method. The results of the tests carried out concluded that the application could be used as an interactive learning medium to increase knowledge about the occurrence of earthquakes and the effects of liquefaction for the community

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Published

2024-04-02