IMPLEMENTATION OF DIVIDE AND CONQUER IN THE HANOI TOWER GAME

Bonifacius Vicky Indriyono, Zudha Pratama

Abstract


Artificial Intelligence (AI) is a technology in the field of computer science that simulates human intelligence into computers to solve various problems and jobs as well as humans do. Games / games are an implementation of the field of computer science which also embraces the concept of AI. In the midst of the rampant types of games available, the author chose the Hanoi Tower which is a mathematical game / puzzle that requires logic. Players are challenged to complete in a short time with a certain number of discs. The benefit of this game is that it can train how to think with certain patterns so as to improve the memory of players. To make it easier to solve it, the Divide and Conquer Algorithm can be used which can solve problems in the Tower of Hanoi game by breaking them down into sub-problems which will later be able to help speed up finding solutions. From the results of testing the application of the Divide and Conquer Algorithm in the hanoi tower game application by solving the disk arrangement problem. Players can finish the game in a large number of plates in a short time.

 

Keywords – Artificial Intelligence, Divide and Conquer Algorithm, Games, Tower of Hanoi.

Full Text:

PDF

References


Dedi, N, Sri, W. Development of Learning Media for Tracking Systems in Artificial Intelligence Subjects Based on Mutimedia. Journal of Informatics Engineering. 2014; Vol. 2 No. 1; p. 738-748.

Wolfgang, E. Introduction to Artificial Intelligence. London : Springer. 2011 : 316 pages

Muclisin, R. Artificial Intelligence. Yogyakarta: Graha Ilmu. 2019.

Suyanto. Artificial Intelligence: Searching, Reasoning, Planning and Learning. Bandung : Informatika. 2014.

Widodo, B. AI For Beginner. Yogyakarta : Andi Offset. 2014.

Wahyu, P. Pandora's Box Mystery Adventure Game. Journal of Telematics. 2014; Vol. 7 No. 2; p. 13-31.

Choirunnisa, F. Recursive Solutions to the Tower of Hanoi Problem. Bandung : ITB. 2014.

Demmy, D., B. Tower of Hanoi Educational Game as an Alternative to Learning Mathematical Logic in Vocational High Schools. JTEP-Journal of Educational and Learning Technology. 2017; Vol. 2 No.1 ; p. 255-265.

Gun, G.,M. Basic Learning Algorithms and Programming Using Web-Based El-Gorithms. Journal of Mechanical Engineering (JTM). 2017; Vol. 6; p. 69-73.

Dais, S., et al. Implementation of the Divide And Conquer Algorithm in the Tajweed Science Learning Application. JOIN. 2016; Vol. 1 No. 1; p. 13-19.

David, S. et al. Application of the Divide and Conquer Algorithm in Designing a Fingerprint-Based Identity System. T E S L A. 2017; Vol. 19 No. 1; p. 45-57.

Supiyandi. Problema Tower Of Hanoi Settlement Using Algorithm A *. TIMES journal. 2016; Vol. V No 1; p. 1-5.

Weiskhy, S., D. Tower Hanoi Logic Game Against The Development of Children's Thought Using Visual Basic.Net Programming Language. Journal of Evolution. 2017; Vol. 5 no. 1; p. 48-56

Suharsimi, A. Research Procedure A Practice Approach Revised Edition. Jakarta : Rineka Cipta. 2010.

Sugiyono. Quantitative Research Methods, Qualitative and R & D. Bandung : Alfabeta. 2013.

Aan, K., Djam’an, S. Qualitative Research Methods. Bandung : Alfabeta. 2011.




DOI: https://doi.org/10.33633/jais.v5i2.4291

Article Metrics

Abstract view : 404 times
PDF - 243 times

Refbacks

  • There are currently no refbacks.


Flag Counter

 

 

 

 

Journal of Applied Intelligent System (e-ISSN : 2502-9401p-ISSN : 2503-0493) is published by Department of Informatics Universitas Dian Nuswantoro Semarang and IndoCEISS.

  

 

Journal of Applied Intelligent System indexed by :


This journal is under licensed of Creative Commons Attribution 4.0 International License.

Visitor Stats