LUTFIYANI, M.; CAHYANI, I.; YULIANETA, Y.; KURNIAWAN, K.; HALIMAH, H. Gamification design in folklore: Turning Text into Adventure. LITE: Jurnal Bahasa, Sastra, dan Budaya, [S. l.], v. 21, n. 2, p. 495–506, 2026. DOI: 10.33633/lite.v21i2.11989. Disponível em: https://publikasi.dinus.ac.id/lite/article/view/11989. Acesso em: 13 mar. 2026.