Cut-Out Animation dalam Perancangan Konten Youtube Bertema Kepahlawanan

Arif Sutrisno, Nur Rokhman

Abstract


Abstrak

Youtube merupakan media yang baik untuk membantu anak-anak belajar tentang sejarah. Namun konten sejarah di kanal Youtube dalam bentuk masih belum banyak ditemui salah satunya karena proses pembuatan konten animasi yang cenderung sulit. Cut-out animation merupakan teknik animasi yang sederhana dalam proses produksinya sehingga penelitian ini bertujuan untuk merancang sebuah film animasi infografis dengan konten sejarah dengan pemilihan kisah Pahlawan Indonesia yaitu pangeran Diponegoro dengan menggunakan teknik cut-out animation untuk konten Youtube. Metode penelitian yang digunakan adalah MDLC (Multimedia Development Life Cycle) meliputi Concept (Topic, Data Search, Analysis, Synopsis, Script), Design (Asset Design, Storyboard), Material Collecting (Dubbing), Assembly (Animate, Input Audio, Editing), Testing (Rendering, Testing), dan Distribution (Publishing). Penelitian ini menghasilkan film animasi sejarah berjudul Diponegoro berdasarkan kisah Pangeran Diponegoro yang dibuat dengan teknik cut-out animation. Teknik cut-out animation sangat cocok untuk konten Youtube khususnya yang bertema kepahlawanan karena proses produksinya sederhana dan hasilnya menarik, singkat, lengkap, sederhana, membantu daya ingat informasi, serta mendorong penonton untuk berlangganan (subscribe).

 

Kata Kunci: Animasi Sejarah, Cut-out animation, MDLC, Youtube

 

Abstract

Youtube is an excellent medium to help children learn about history. However, historical content on the Youtube channel in the form still needs to be widely found because the process of creating animated content tends to be complicated. Cut-out animation is a simple animation technique in the production process. This research aims to design an infographic animated film with historical content by choosing the story of an Indonesian hero, Prince Diponegoro, using cut-out animation techniques for YouTube content. The research method used is MDLC (Multimedia Development Life Cycle) covering Concept (Topic, Data Search, Analysis, Synopsis, Script), Design (Asset Design, Storyboard), Material Collecting (Dubbing), Assembly (Animate, Audio Input, Editing), Testing (Rendering, Testing), and Distribution (Publishing). This research produced a historical animated film entitled Diponegoro based on Prince Diponegoro's story, which was made using cut-out animation techniques. The cut-out animation technique is very suitable for Youtube content, especially those with heroic themes because the production process is simple. The results are interesting, short, complete, and simple, which helps information retention and encourages viewers to subscribe.

 

Keyword: Cut-out animation, Historical Animation, MDLC, Youtube


Full Text:

PDF

References


Amali, L. N., Zees, N., & Suhada, S. (2020). Motion graphic animation video as alternative learning media. Jambura Journal of Informatics, 2(1), 23-30.

Anam, K. (2022) Instagram & Tiktok Minggir, Ini Raja Platform Sosial Media RI, CNBC Indonesia. https://www.cnbcindonesia.com/tech/20220612115314-37-346302/ instagram-tiktok-minggir-ini-raja-platform-sosial-media-ri (Accessed: January 13, 2023).

Ariwibowo, T. (2021) “Strategi Perang Semesta: Pertempuran Pangeran Diponegoro Menghadapi Belanda 1825-1830,” Syntax Literate: Jurnal Ilmiah Indonesia, 6(5), pp. 2537–2550.

Dukcapil Indonesia (2022) Dukcapil Kemendagri Rilis Data Penduduk Semester I Tahun 2022, Naik 0,54% Dalam Waktu 6 Bulan, Direktorat Jenderal Kependudukan dan Pencatatan Sipil Kementerian Dalam Negeri Republik Indonesia. Available at: https://dukcapil.kemendagri.go.id/berita/baca/1396/dukcapil-kemendagri-rilis-data-penduduk-semester-i-tahun-2022-naik-054-dalam-waktu-6-bulan (Accessed: January 13, 2023).

Fitriyah, E. (2019) Pendekar dari Jogja Pangeran Diponegoro. Semarang: Alprin.

Fuadi, M.A. (2022) Menelusuri Jejak Laskar Diponegoro di Pesantren. dissertation. Pustaka STAINU.

Gökçearslan, A. (2018) “Cut-out animation as a Technic and Development Inside History Process,” Journal of Spatial and Organizational Dynamics, 6(2), pp. 217–223.

Heiner, E.K. (2018) “Fostering Heroism in Fourth- and Fifth-Grade Students,” Journal of Humanistic Psychology, 59(4), pp. 596–616.

Lestari, B., & Mustadi, A. (2020). Animated Video Media vs Comic on Storytelling Skills: Which One is More Effective?. Journal for the Education of Gifted Young Scientists, 8(1), 167-182.

Mahdi, M.I. (2022) Pengguna Media sosial di indonesia capai 191 Juta Pada 2022, Dataindonesia.id. Available at: https://dataindonesia.id/digital/detail/pengguna-media-sosial-di-indonesia-capai-191-juta-pada-2022 (Accessed: January 13, 2023).

Pamungkas, A. (2022) “Narasi dan Representasi Kearifan Lokal dalam Video Promosi Pariwisata the Heartbeat of Toba,” ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia, 8(3), pp. 278-297.

Pratama, J. and Wasatan, S. (2022) “Perancangan Video Pengenalan Objek Wisata di Pulau Kalok Dengan Pendekatan Sinematik,” Smart Comp: Jurnalnya Orang Pintar Komputer, 11(1), pp. 66–70.

Sutrisno, A. (2022) “Designing Animated Infographics About Thesis Defense Registration Procedures,” KnE Social Sciences, pp. 147–156.




DOI: https://doi.org/10.33633/andharupa.v8i04.7632

Article Metrics

Abstract view : 277 times
PDF - 233 times

Refbacks

  • There are currently no refbacks.


indexed by:

 

 

 

Andharupa Journal (p-ISSN: 2477 - 2852 | e-ISSN: 2477 - 3913) is published by Dian Nuswantoro University, Semarang. This Journal is licensed under Creative Commons Attribution 4.0 International License.